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Masters of the Universe (2026) [Movie Review]

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June 28, 2026
Created by Troy Anderson

Masters of the Universe (2026) [Movie Review]

Nearly four decades after Dolph Lundgren strapped on the loincloth in one of the most infamous flops of the 1980s, He-Man is back on the big screen, and the surprising news is that Masters of the Universe is actually good. Directed by Travis Knight and starring Nicholas Galitzine as Prince Adam, with a gloriously unhinged Jared Leto as Skeletor, this long-delayed Amazon MGM reboot delivers the colorful, spirited, nostalgia-soaked fantasy adventure that fans have been waiting on for forty years. The film is a genuine crowd-pleaser for the people who saw it, which makes its catastrophic box office performance all the more painful. By the power of Grayskull, Masters of the Universe finally got it mostly right. The tragedy is that it arrived to a nearly empty theater.

The Quick Take

The verdict: Masters of the Universe is a fun, glossy, affectionate He-Man reboot that nails the 80s nostalgia and gets a scene-stealing, deliciously campy Skeletor from Jared Leto. The humor does not always land and Nicholas Galitzine is occasionally outshone by his castmates, but this is a spirited, colorful adventure that the franchise faithful will love, even as it bombed hard at the box office.

CategoryScore
Cast and Performances82 / 100
Story and Script70 / 100
Action and Spectacle80 / 100
Nostalgia and Fun Factor85 / 100
Overall78 / 100

Bottom line: See it, especially if you grew up with He-Man. It is a genuinely fun time and a far better movie than the 1987 version, and Leto alone is worth the price of admission. Best for: Lifelong He-Man and Masters of the Universe fans, 80s nostalgia lovers, families with older kids, and anyone who enjoys a colorful, big-hearted fantasy adventure. One caveat: The self-aware, meta humor is hit-or-miss, and viewers expecting a straight-faced epic may find the jokey tone uneven. Format reviewed: Theatrical (Amazon MGM Studios) | 132 minutes | Rated PG-13 | Released June 5, 2026.

Sam C Wilson stars as Trap Jaw in MASTERS OF THE UNIVERSE.

By the Power of Grayskull, He-Man Returns

For a generation of kids who grew up in the 1980s, the words “By the power of Grayskull, I have the power” are pure nostalgia, and Masters of the Universe is built from the ground up to deliver that feeling. The film brings the legendary Mattel franchise, beloved first as a line of action figures and then as a wildly popular cartoon, back to live action for the first time since the notorious 1987 Cannon film, and it does so with obvious affection for the source. This is a Masters of the Universe that understands what made the property special: the vibrant colors, the goofy-cool character designs, the earnest sword-and-sorcery adventure, and the irresistible central fantasy of an ordinary person transforming into the most powerful man in the universe.

What makes this version work where so many attempts over the decades failed, and the road to this film was littered with abandoned scripts and false starts across multiple studios, is that Masters of the Universe finally found the right tone. Director Travis Knight and his team lean into the inherent silliness of the material rather than fighting it, embracing a younger, lighter, self-aware attitude while still treating the characters and their world with genuine heart. The result is a film that plays as both a nostalgic blast for the parents who first played with these toys and an accessible, fun entry point for a new generation. Masters of the Universe knows exactly what it is, a big, colorful, sincere piece of pop entertainment, and it commits to that fully.

The 1987 film is remembered, fairly or not, as a cheap, miscalculated misfire that sent the franchise into a decades-long cinematic hibernation. Masters of the Universe 2026 is the corrective, a genuine attempt to do the property justice with a real budget, a starry cast, and a filmmaker who cares. On the question of whether He-Man can finally work as a live-action movie, the answer this time is a qualified but enthusiastic yes.

Forty Years in Development Hell

To appreciate what Masters of the Universe pulls off, you have to understand how spectacularly hard it was to get here, because few blockbusters have endured a more tortured path to the screen. For the better part of two decades, a new He-Man film bounced between studios, writers, and directors in one of Hollywood’s most notorious development sagas. The project lived at Sony for years, attracting and losing a long parade of filmmakers, going through draft after draft after draft, getting scheduled and then yanked from release calendars more than once, until it became an industry punchline, the movie that would never actually get made. That so many talented people cycled through Masters of the Universe without cracking it tells you how genuinely difficult the property is to adapt, balancing camp and sincerity, nostalgia and freshness, fantasy and accessibility.

When the rights eventually landed at Amazon MGM as part of Mattel’s post-Barbie push to turn its toy properties into films, the studio finally assembled the right combination of elements, with Travis Knight directing and a cast that no earlier iteration could have dreamed of. Viewed against that history, the mere existence of a competent, enjoyable Masters of the Universe is something of a minor miracle, and the film carries the slightly battle-scarred quality of a project that survived against the odds. Knowing how close this movie came to never happening at all makes its successes feel earned, and makes the indifferent box office reception sting all the more. After forty years of trying, Hollywood finally figured out how to make a good He-Man movie, right at the moment audiences seemed least interested in showing up for one.

From Eternia to an Earth Cubicle

Masters of the Universe smartly reframes the familiar origin as a fish-out-of-water story, and the structure gives the film both its emotional hook and its biggest laughs. A flashy prologue introduces us to Eternia, the franchise’s signature realm where laser guns coexist with talking tigers and ancient magic, where young Prince Adam is being trained in swordplay and warrior craft by the loyal Man-At-Arms, Duncan, under the rule of his parents, King Randor and the queen. It is a lovingly realized fantasy world, an Asgard-by-way-of-Saturday-morning-cartoon, and the prologue establishes the stakes with efficiency and color.

Then disaster strikes. The menacing Skeletor lays siege to the Eternian capital, capturing Adam’s parents, and the royal Sorceress is forced to send the young prince, along with the all-important Sword of Power, away to safety on planet Earth. But Adam is separated from the Sword during the journey, and Masters of the Universe jumps ahead fifteen years to find a grown Adam, now going by Adam Glenn, living a mundane and unfulfilling life on Earth, coasting through a soul-deadening HR job with no memory of where he truly comes from. It is a clever inversion of the usual chosen-one setup, casting He-Man as a man estranged from his own legend and his own power, and it gives the film a relatable, grounded center before the cosmic stakes kick in.

When Adam is finally reunited with the Sword of Power, everything changes. Villains come hunting for the weapon, and his old Eternian friend Teela arrives to pull him back to a now-ruined Eternia, where he must reclaim his destiny, free his family, defeat Skeletor, and become the hero he was always meant to be. From there, Masters of the Universe delivers the sword-and-sorcery spectacle the title promises, and the journey from cubicle drone to He-Man gives the film a satisfying arc. The structure is familiar, but it is executed with enough energy and affection that it rarely feels stale.

(l-r): Roboto (Kristen Wiig), Man At Arms (Idris Elba), Adam (Nicholas Galitzine), Teela (Camila Mendes) and Cringer in MASTERS OF THE UNIVERSE.

Nicholas Galitzine Fills Out the Loincloth

At the center of Masters of the Universe is Nicholas Galitzine, the rising star tasked with making Prince Adam and He-Man work for modern audiences, and he largely succeeds through sheer likability. Galitzine plays Adam with a self-deprecating wit and an easygoing charm that suits the film’s lighter tone, leaning into the comedy of a regular guy suddenly thrust into an epic fantasy destiny. There is a Tom Hanks in Big quality to his performance, a sense of a person not quite sure how to handle the larger-than-life situation, and the role’s earthbound everyman beats are where Galitzine is at his most appealing. He has an instant rapport with the audience, and when he finally transforms into He-Man and fills out the iconic look, he certainly has the physicality the part demands.

If there is a knock on Galitzine’s work in Masters of the Universe, and some critics have raised it, it is that he can feel slightly adrift when sharing the screen with more seasoned, more precisely calibrated castmates. The film’s tricky tonal balance, swinging between sincere heroics and self-aware comedy, is a difficult thing to play, and there are moments where Galitzine seems less sure than the veterans around him about exactly how broad to go. He is charming and committed throughout, and he carries the film capably, but he is not always the most magnetic presence in his own movie. That is partly a function of the company he is keeping, because Masters of the Universe surrounds him with scene-stealers, and one of them runs off with the entire picture.

Jared Leto Steals the Whole Universe

Let me be direct: the best reason to see Masters of the Universe is Jared Leto as Skeletor, and he is having the time of his life. Leto, an actor whose famously committed and sometimes divisive approach can be hit or miss, has found the perfect outlet for his theatrical instincts here. As the skull-faced overlord of Eternia, rendered through meticulous CGI that preserves the actor’s expressiveness, Leto delivers a performance of pure, gleeful villainy, all menace, camp, and a delicious streak of imperious diva energy. It is exactly the right register for Skeletor, a character conceived in the 80s as a pure, cackling cartoon villain, and Leto leans into the role’s inherent theatricality without ever winking too hard.

This is the kind of part that channels Leto’s particular gifts the way Blade Runner 2049 did, giving his innate flamboyance a character that genuinely benefits from it. His Skeletor is funny, threatening, and endlessly watchable, and every scene he appears in gets an immediate jolt of energy. In a film that is good but uneven, Leto’s Skeletor is the consistent highlight, a villain so entertaining that you find yourself wishing the movie would cut back to him whenever he is offscreen. Masters of the Universe understands what it has in Leto and gives him room to chew the scenery, and the film is far better for it. If the reboot earns the sequels Travis Knight is reportedly planning, more Skeletor should be at the top of the wish list.

It is worth noting how rare it is for a modern blockbuster to get its villain this right. So many recent tentpoles have been undone by forgettable, underwritten antagonists, gray men with vague motives who exist only to be punched in the third act. Skeletor, by contrast, is a villain with personality to spare, and Leto plays him as someone who is clearly enjoying being evil, which is exactly what the character demands. There is a long tradition of actors understanding that the best way to honor a cartoon villain is to fully commit to the theatricality, and Leto plants himself firmly in that lineage. His Skeletor would feel right at home trading barbs with the great hammy screen villains of the genre, and he single-handedly raises the ceiling of Masters of the Universe every time he appears. For a property whose hero is, by design, a square-jawed paragon of virtue, having a villain this much fun is essential, and the film is smart enough to know it. Whatever its other shortcomings, Masters of the Universe will be remembered by the people who saw it as the movie where Jared Leto made Skeletor great.

Teela, Man-At-Arms, and the Eternia Bench

Beyond its leading man and its scene-stealing villain, Masters of the Universe assembles a genuinely impressive supporting cast, and most of them deliver. Idris Elba lends real gravitas and warmth to Duncan, the loyal Man-At-Arms who trains and mentors young Adam, grounding the film’s fantasy elements with his commanding presence. Camila Mendes is a spirited, capable Teela, Adam’s old friend and ally who pulls him back into the Eternian fight, and she brings the right energy to a character who has to balance action heroics with the film’s comedic beats. Mendes and Elba both know exactly how to calibrate the camp to the material, which makes them reliable anchors throughout Masters of the Universe.

The deep bench is stacked with talent. Alison Brie appears as the villainous Evil-Lyn, Skeletor’s scheming lieutenant, a role that gives her plenty of room to play. Morena Baccarin brings ethereal authority to the Sorceress, James Purefoy lends regal weight to King Randor, and Kristen Wiig adds comedic flavor to the ensemble. Masters of the Universe is the rare nostalgia reboot that actually fills its roster with actors who seem genuinely happy to be there, and the collective spirit of the cast is a big part of the film’s charm. Not everyone gets equal time, and the sprawling roster of Eternian characters means some fan favorites get short shrift, but the ensemble as a whole gives Masters of the Universe a warmth and a sense of fun that elevates the familiar material. This is a cast clearly invested in making the world of Eternia feel alive, and it shows.

Travis Knight’s Glossy Glow-Up

The choice of Travis Knight to direct Masters of the Universe turned out to be an inspired one, and his sensibility is a major reason the film works as well as it does. Knight made his name as the longtime creative force and CEO of the stop-motion studio Laika, the house behind Coraline, ParaNorman, and Kubo and the Two Strings, the latter being his BAFTA-winning directorial debut, before crossing over to live action with the warmly received Bumblebee. He is a filmmaker with an instinctive understanding of how to balance spectacle with heart, how to make a piece of branded IP feel genuinely felt rather than cynically manufactured, and he brings exactly that quality to Masters of the Universe.

Visually, the film is a treat. Knight gives Masters of the Universe a vibrant, colorful palette that honors the eye-popping aesthetic of the original cartoon and toy line, a welcome corrective to the muddy, desaturated look that plagues so many modern blockbusters. Eternia comes to life as a place of real imaginative texture, where science fiction and fantasy collide, and the action sequences are staged with clarity and energy. The film is glossy and handsome and clearly expensive, putting its substantial budget on the screen. Knight’s animation background shows in the precision of the visual storytelling and the obvious care taken with the world-building. Masters of the Universe is, on a craft level, a confident and frequently delightful piece of filmmaking, and it confirms Knight as a director who can make even the most well-worn nostalgia property feel fresh and sincere.

When the Jokes Miss the Mark

For all its strengths, Masters of the Universe is not a flawless film, and its most consistent weakness is its sense of humor. In trying to give the property a younger, more self-aware attitude, the film leans heavily on comedy, and not all of it lands. Several critics have singled out the awkward humor and meta-jokes as the film’s shakiest element, moments where Masters of the Universe undercuts its own sincerity with a quip or a winking aside that deflates the very fantasy it is trying to build. The self-deprecating tone is charming in moderation, but the film occasionally tips into a jokiness that feels at odds with its earnest heart.

This is the central tension running through Masters of the Universe. The film is at its best when it commits fully to the sincere, colorful adventure at its core, and at its weakest when it seems nervous about that sincerity and reaches for an ironic laugh to cover itself. Viewers who grew up loving the straight-faced earnestness of the original He-Man may find the modern snark occasionally grating, while others will appreciate the lighter touch. It is a matter of taste, but the unevenness is real, and it keeps Masters of the Universe from reaching the heights its best moments suggest. A slightly more confident, slightly less apologetic version of this film might have been great rather than merely very fun. Still, the hit-to-miss ratio on the comedy is favorable enough that the film remains a consistently enjoyable watch, and the genuine humor that does land helps give Masters of the Universe its breezy, good-natured appeal.

A Hero Who Couldn’t Fill the Seats

No discussion of Masters of the Universe is complete without addressing the elephant in the room, which is that the film was a genuine box office disaster, one of the biggest bombs of 2026. Despite its solid reviews and an enthusiastic audience score sitting around 87 percent on Rotten Tomatoes, Masters of the Universe managed only about $29 million domestically and $25 million internationally for a dismal global opening weekend of roughly $54 million. Against a production budget reported to be somewhere between $170 and $200 million, before the substantial marketing spend, those numbers are catastrophic, leaving the film needing to gross perhaps $425 million or more worldwide just to break even, a target it has no realistic chance of hitting.

The reasons for the collapse are instructive. The demographic breakdown told the story plainly: the single biggest audience segment for the opening weekend was viewers aged 45 to 54, the very generation that grew up with He-Man, while children and teenagers, the demographics that power modern animated and family hits, barely turned out at all. Masters of the Universe was, in essence, a nostalgia play that successfully reached the nostalgic but failed entirely to convince a new generation that He-Man was worth their time. It joins a growing graveyard of 2026 films built on 1980s intellectual property, alongside the likes of Tron: Ares, The Running Man, and The Fall Guy, that struggled to translate old brand recognition into modern ticket sales. It is a real shame, because Masters of the Universe is a far better and more entertaining film than its commercial fate suggests, and the failure likely scuttles the sequel plans Travis Knight had been mapping out. The most probable outcome now is a strong second life on streaming via Amazon Prime, where this colorful, fun, nostalgia-rich adventure may finally find the audience it deserved all along.

There is a larger lesson buried in the failure of Masters of the Universe, and it is one Hollywood keeps having to relearn. Brand recognition among nostalgic adults is not the same thing as demand, and a forty-year-old toy line, however fondly remembered by the people who grew up with it, does not automatically translate into the kind of broad, multigenerational must-see event that justifies a two-hundred-million-dollar budget. The very quality that makes Masters of the Universe a pleasure for fans, its deep affection for a specific 1980s sensibility, may also be what limited its reach, speaking most powerfully to the exact audience that was always going to show up while leaving younger viewers with no particular reason to care. It is a genuinely good movie that may simply have been made for a generation rather than for the masses, and there is something quietly poignant about that. The film delivers the power, just not the numbers.

Film Specifications

DetailInformation
Film TitleMasters of the Universe
Year2026
DirectorTravis Knight
ScreenplayChris Butler, Adam Nee and Aaron Nee, David Callaham
Based onMattel’s Masters of the Universe franchise
Studio / DistributorAmazon MGM Studios, Mattel Films
CastNicholas Galitzine, Camila Mendes, Idris Elba, Jared Leto, Alison Brie, Morena Baccarin, James Purefoy, Kristen Wiig
BudgetReported $170 to $200 million
RatingPG-13
Runtime132 minutes
US Release DateJune 5, 2026
Rotten TomatoesApproximately 66 percent critics, 87 percent audience

Should You Answer the Call of Grayskull? The Final Word

Masters of the Universe is a pleasant surprise, the rare nostalgia reboot that actually understands and honors the property it is reviving, delivering a colorful, spirited, big-hearted fantasy adventure that finally does right by He-Man after forty years of false starts and one infamous flop. Travis Knight directs with affection and visual flair, the cast is game and likable, and Jared Leto’s gleefully campy Skeletor is one of the most purely enjoyable villain performances of the year. Nicholas Galitzine makes for a charming if occasionally overshadowed He-Man, and while the film’s jokey, self-aware humor does not always connect, the overall package is a fun, sincere crowd-pleaser that the franchise faithful will embrace.

Is it a masterpiece? No. The uneven comedy and the familiar hero’s-journey structure keep Masters of the Universe in the very-good rather than the great category. But it is a genuinely entertaining film, far better than its disastrous box office would lead you to believe, and it is exactly the kind of colorful, sincere adventure that has become increasingly rare at the multiplex. If you have any affection for He-Man, Eternia, or the toys and cartoons of the 1980s, Masters of the Universe is well worth your time, and even newcomers will find a fun, accessible fantasy ride. Catch it in theaters while you can, or seek it out when it inevitably lands on Amazon Prime, because this is one nostalgia trip that actually delivers the power. By the power of Grayskull, He-Man finally has the movie he deserved.

Masters of the Universe (Amazon MGM Studios) | PG-13 | 132 minutes | Released June 5, 2026

Masters of the Universe is in theaters now from Amazon MGM Studios, with a streaming release on Amazon Prime Video expected to follow.

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